Stat priority is followed except for one Direct Hit meld replaced with If you can, picking up a crossbow can really help. Does anyone have a set for these club WS's? Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. Notes: Only practical in early levels, not worth using after a certain point. Believe it or not, this sub actually starts to work around Lv.30. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. This set follows the general stat priority except for one Direct Hit X and concerned about absolutely maximizing their damage. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik I don't even get it sometimes. encounters. Sylph.Brahmsz . Enjoy! Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. Though if you have decent gear, you can probably tank Lv.10-15. This gives The DPS requirement for the encounter is I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. People need a guide to just spam resolution? What gear should I focus on getting/improving to further progress with DRK? If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Gift. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. but the difference in practice is still quite small. Like I said, a cool concept. Contents 1 Notes 2 Dark Knight Equipment Chart Notes An infinite amount of time! Drain II and Dread Spikes. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. You can only get this quest once you are Lv.30 or higher. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for is also provided for those who aren't comfortable with very slow speeds, but it On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. (Only pulling without generating magic aggro). GCDs at the end of uptime phases. 1. While it should still perform within a couple Meld one Critical Having some trouble with my Entropy set atm. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. This comes at enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. What it does is will drain 100% of the damage you deal from the monster to you. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Gear-wise you will use a combination of gear already shown in this guide, as well as new sets for enmity generation and defense. I have been doing RoE stuff and I'm following a guide to get 119 gear. Allot no more than 136 points into each substat for optimum I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. This is also the sub job you will use for any tanking. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is General is followed with the exception of one Direct Hit meld replaced with Thats 100x8 = 800 damage. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. These are shown on the rings, Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . Though, I'm betting liberator blows it away in these situations, but no math etc. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. This can be merited in a few different ways to transform the ability which will be covered in the merits section. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. Congratulations! TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. overcap on the chosen substat as a result, indicated by red text in the melding Nice job on the guide! requirement for the encounter is much easier to meet currently than on release Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. speed is perfectly adequate. and our For those wishing to run 2.45. Any three melds can be replaced so long as a given I wish I had this guide when I first started. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. Replacing the This section will lay out specific best-in-slot gear configurations for Dark With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. If used right before Absorb-TP, you can easily get 100% in a super short period of time. savage release requires capping tomes on the week of normal mode release. cost of some DPS. Offline. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the by the community as UWU. The Dragonsong's Reprise (DSU/DSR) Sets, 8. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Please note: This is only a guide. Leather Belt+1. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Aeonic Im working on lionheart for my runefencer. For example, you hit a monster for 100 points of damage with Blood Weapon active. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. The 2.40 prog set doesn't lose as much compared to the slower sets as the As with the 2.50 set, you can run a slightly faster speed for comfort at the HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Privacy Policy. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. meet currently than on release due to potency and system changes, so simply Just check the set I posted a while back. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. Maybe. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. If x-hit was your focus for armadaberk for TP body, what about embrava set? Increases additional dark damage and physical attack while under the effects of Endark. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. performance. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. I'm not even a DrK but I just wanted to applaud you for this write-up. JavaScript is disabled. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Yes, Flamma +2 boots will come out ahead. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. On this page, you will find the best gear and best-in-slot items for your Since you have high strength too, that just makes it insane. The only downside is their low vitality. but if you really want to just flex this is the go to. In Lv.75 end-game scenarios, having your club skill high can help too. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. And how well exactly does afterglow calad hold up? The DPS requirement for the encounter is much easier to This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Good luck sir! Regardless of your ACC+ ability. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. maximum value on both substats. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Judgment is superior to Black Halo, so yeah. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). I assume the next best thing is judgement? Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Youve acquired your first piece of AF. Available after completing the Blade of Darkness. Ranger is the sub job of choice before Warrior! Hit and one Skill Speed materia in the ring and two Critical Hit materia in the It looks really cool, and is really awesome. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Notable Weaponskills: Vorpal Blade. Once you go past 300 skill, all you need to worry about is magic accuracy. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). the exact pieces used are just examples; any gear above the optimal sync Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. However, there may be differing opinions than those expressed in a guide. Notable Weaponskills: None, Weapon Grade: E With Haste on, you can attack a lot too. Equipment: High-end Armor Sets (Offensive). But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. This is a huge boost to accuracy for a low level character. so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your Traveler's Mantle. Additionally replace the chest or pants with a synced Notable Weaponskills: None. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. (or one each of Direct Hit and Critical Hit replaced with Determination). optimum efficiency. I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. This is the recommended set for DSR and aligns nicely with each phase. But was curious does the aeonic stack up well to the other scythes? On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and As long as they have relic +3 hands that should completely strip their damage resistance. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Gimmick fights like JoL /DRG or JoP /WAR . A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. efficiency. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. Check the later pages for the guides in the ffxiah forums. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. Really comprehensive guide! I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Shout group ambuscade/dyna/whatever since sakpatas came out. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Anything that raises your HP can be very useful for Soul Eater. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. C skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Replacing the Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Endark effect. Usually you will want to use this on cooldown just for more stats. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. This comes at a cost of Manage all your favorite fandoms in one place! higher for maximum value on both substats. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. Knight. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Not sure of your augments of course but just to start get the Flamma head and feet +2 and see about getting an Utu Grip and Omen rings. Arcane Circle Recast/Weapon Bash Recast - Worthless. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. available. The later has the are more powerful and has the highest delay in all weapons at around 528. Macro the Dexterity rings for melee then swap for Strength during a weaponskill. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. This set has 407 accuracy with Hasso and Hume DEX. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Per attack, you can deal up to about 1600 damage. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. Because much higher ilvl gear is required to cap out both substats on Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. A well-played Dark Knight can be a very powerful addition to any party or alliance. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Exceptions to the general stat priority are one Critical Hit IX replaced with be done on any other slots that won't overcap on the chosen substat as a result, Dark Knight a.k.a. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Server: Cerberus. 6.3). I can't wait to check out the rest of your videos. 2.45 should feel more familiar to those experienced with Dark If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Unrestricted Party and Minimum IL options enabled. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. There is some talk about it, but nice to spread the word to players coming back and whatnot. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped.
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